
by using Vector2(OS.get_real_window_size().x, OS.get_real_window_size().y + 20) instead). Go to the Virtual Machine tab on the right.

An alternative solution would be to warp below the window, so that the cursor temporarily goes to the taskbar (e.g. In the VirtualBox Manager menu at the top of your screen, go to File> Preferences> Input. Furthermore, you will probably still see the spinning circle for a split second the first time the cursor enters the Panel, after which point it will default to its intended behavior.Įdit: After some testing, I noticed that warping above the window might not work if the window is maximized. Note however that this is more of a hack than a fix, and it will not work if the window is running on full-screen mode, though it should work if the window is simply maximized. Get_viewport().warp_mouse(curPos) #Bring cursor back to its original position In the VirtualBox Manager menu at the top of your screen, go to File> Preferences> Input. Any position outside of the window will work. Get_viewport().warp_mouse(Vector2(-50, -50)) # "Teleport" cursor outside of the window. For macOS virtual machines Click Apple logo > System Preferences > Accessibility > Display > Cursor and move the Cursor size slider slightly to the right. driver.findElement (By.id ('input4')).click () // below line execute the AutoIT script.
MAKE CURSOR VISABLE IN VIRTUALMACHINE DOWNLOAD
Download the latest VMRC, which is a stand alone remote console to access virtual machine.
MAKE CURSOR VISABLE IN VIRTUALMACHINE CODE
You'll need to start your AutoIT script from your Selenium runtime environment (looks like you're using java) Here's the code to call your AutoIT script: //Some arbitrary example Selenium code. If the mouse is not visible or unable to be used. Var curPos = get_global_mouse_position() #Save position where cursor entered the Panel You can control the mouse point with AutoIT.


Alternatively, you could try to take advantage of the fact that the issue is resolved if the cursor exits and re-enters the window by using the following code: func _on_BottomBar_mouse_entered(): As I previously mentioned, the "spinning circle" cursor error is a bug in Godot engine, so you could probably wait until Godot 3.1 is released, and use the code you were previously using.
